StarCraft II/Patch 4.10.2

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Patch 4.10.2
StarCraft II
“Free To Play”
Release dateSeptember 3, 2019;
4 years ago
 (2019-09-03)
Version4.10.2
Initial build76052
Related links
Patch chronology
← Previous Next →
Patch 4.10.1 Patch 4.10.3
Additional links
Patches category, StarCraft II

StarCraft II patch 4.10.2 is the second minor patch since patch 4.10.0.

General

  • Nation Wars 2019 Complete Bundle has been added to the game for future purchase.
    • “Nation Wars VI” Portrait
    • “Nation Wars VI” Spray
    • “Nuke Here” Spray
    • “EZPZ” Spray
  • Added six new weekly Mutations.

Bug Fixes

General

  • War Chest: BlizzCon 2019
    • Proper dance animations now appear for the Tyrador Ghost skin when equipped.

Maps

  • Disco BloodBath LE
    • Moved a Vespene Geyser at the natural base so that a wall-off with one Command Center and three Supply Depots is possible.
    • Moved Cooling Towers so that they fully block off nearby ramps after collapsing.
    • Removed various light flash effects at bases.
    • Adjusted doodads to prevent units from hiding within.
  • Triton LE
    • Expanded Reaper path to prevent inconsistent behaviors with Reaper jumps between the top and bottom sides of the map.
    • Expanded Reaper paths such that they now require more than one structure to wall off.
    • Moved various mineral patches that could allow landing Mules to become trapped.
  • Winter’s Gate LE
    • Expanded Reaper paths such that they now require more than one structure to wall off.
    • Fixed an issue where Widow Mines could be hidden behind certain doodads.
  • Jungle Depths LE
    • Adjusted mineral layouts at a base to allow for optimal town hall placement.
  • Buried Caverns
    • Moved various bases farther apart from one another to prevent workers from mining at the incorrect base.