StarCraft II/Patch 2.0.2a

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Patch 2.0.2
StarCraft II
“Heart of the Swarm beta”
Release dateJanuary 9, 2013;
11 years ago
 (2013-01-09)
Latest version dateJanuary 17, 2013;
11 years ago
 (2013-01-17)
Version2.0.2
Related links
Patch chronology
← Previous Next →
Patch 2.0.2 Patch 2.0.3
Additional links
Patches category, StarCraft II

StarCraft II patch 2.0.2a is an unofficial patch name to catalog the Balance updates after patch 2.0.2.

January 17, 2013

Terran

  • Reaper
    • Health increased from 50 to 60.

Protoss

  • Void Ray
    • Supply cost increased from 3 to 4.
    • Activating the Prismatic Alignment ability now causes a timer to display over the Void Ray for the duration of the effect.

Zerg

  • Hatchery
    • The Evolve Burrow upgrade requirement has been moved to the Hatchery.

Janaury 9, 2013

Terran

  • Barracks
    • Train Reaper no longer requires a Tech Lab Addon.
  • Hellbat
    • Attack speed changed from 1.9 to 2.
    • The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage.
    • Napalm Spray weapon damage increased from 10 +9 vs. light to 18 +12 vs. light.
    • Splash damage radius decreased from 110 to 45.
  • Medivac
    • Caduceus Reactor
      • No longer improves the healing rate of Medivacs.
      • Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.
    • Emergency Thrusters ability renamed Ignite Afterburners.
  • Raven
    • Seeker missile
      • Energy cost decreased from 125 to 75.
      • Primary target damage reverted from 300 to 100.
      • Seeker Missile once again deals splash damage.
      • The delay time prior to firing has been increased from 3 to 5 seconds.
  • Reaper
    • The Battlefield Awareness passive ability has been removed from the game.
    • Movement speed increased from 3.38 to 3.75.
    • The Nitro Packs upgrade has been removed from the game.
    • P-45 Gauss Pistol weapon damage decreased from 4 +5 vs. Light to 4.
  • Siege Tank
    • Siege Tanks no longer require an upgrade in order to enter Siege Mode.

Protoss

  • Mothership
    • The Vortex ability has been removed from the game.
  • Mothership Core
    • The Envision ability has been moved to Oracle.
  • Oracle
    • The Time Warp ability has been moved to the Mothership Core and the Mothership.

Zerg

  • Infestor
    • Fungal Growth damage decreased from 30 +10 vs. Armored to 30.
  • Mutalisk
    • Mutalisk Regeneration passive ability renamed Tissue Regeneration and its tooltip has been updated to improve clarity.

December 18, 2012

Terran

  • Medivac
    • The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.
  • Widow Mine
    • Sentinel Missiles
      • Primary target damage reduced from 160 to 125.

Protoss

  • Stalker
    • Blink
      • Research time increased from 140 to 170 seconds.

Zerg

  • Infestor
    • Fungal Growth
      • Range increased from 8 to 10.
      • Missile speed increased from 10 to 15.

December 12, 2012

Terran

  • Medivac
    • Caduceus Reactor
      • The Medivac’s healing beam now changes color once the Caduceus Reactor upgrade is complete.
  • Widow Mine
    • Unburrowed Widow Mine attack priority decreased to 19, down from 20.
    • Burrowed Widow Mine attack priority remains unchanged.
  • Armory
    • Vehicle and Ship Weapon upgrades are once again separate.
    • Vehicle and Ship Plating upgrades are still combined.

Protoss

  • Oracle
    • Pulsar Beam
      • Pulsar Beam activation now costs 25 energy.
      • While active, Pulsar Beam now drains 2 energy per second, down from 4.
  • Tempest
    • Kinetic Overload weapon damage vs. Massive increased from 30 to 50.
  • Dark Shrine
    • Dark shrine cost increased from 100/100 to 150/150.

Zerg

  • Mutalisk
    • New passive ability: Mutalisk Regeneration
      • Mutalisk health regeneration rate increased from .2734 to 1.

December 5, 2012

Terran

  • Medivac
    • New ability: Emergency Thrusters
      • Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
    • The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
      • Health restored per second from 9 to 15.
      • Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
      • Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.
  • Reaper
    • Base speed increased from 2.95 to 3.375
    • Upgraded speed increased from 3.84 to 4.25.
  • Widow Mine
    • No longer hits cloaked units.
    • New upgrade: Drilling Claws
      • Decreases burrow time from 3 to 1 second.
      • Requires Tech Lab and Armory. Costs 150/150, 110 second research time.
  • Thor
    • 250mm Strike Cannons has been removed.
    • The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
    • When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
    • Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
  • Raven
    • Seeker Missile has been redesigned:
      • Can now fire from 10 range.Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
      • Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
  • Hellbat
    • Splash damage radius increased from 90 to 110.
  • Armory
    • The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

Protoss

  • Mothership
    • Recall now functions as it does with the Mothership Core.
    • Vortex now kills a single target.
    • Vortex does not affect massive units.
  • Mothership Core is no longer massive.
  • Oracle
    • Pulsar BeamNow called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
      • When activated, the Oracle’s Pulsar Beam is enabled.
      • Weapon deals 15+10 light.
      • Weapon period changed to 0.86, down from 1.
      • Weapon range reduced to 4.
      • Energy drain is now 4 per second.
    • Build time increased to 50, up from 35.
  • Phoenix
    • Range increased from 4 to 5. Upgrade still grants +2 range.
  • Dark Shrine cost is now 100/100, down from 100/250.
  • Tempest
    • Now requires Fleet Beacon.
    • Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
    • Build time is now 60, down from 75.
  • Void Ray
    • Prismatic Beam:
      • No longer charges up.
      • Weapon period decreased from 0.6 to 0.5.
    • No longer does passive +massive damage.
    • Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

  • Hydralisk speed upgrade now requires Lair tech.
  • Mutalisk
    • Speed increased from 3.75 to 4. Acceleration stays at 3.5.
  • Swarm Host health increased from 120 to 160.
  • Infestor
    • Fungal Growth:
      • Is now a projectile.
      • Speed of the projectile is 10.
      • Range down to 8.
    • Infested Terrans no longer gain weapon and armor upgrades.
    • Infested Terran egg health down to 70.
  • Ultralisk
    • Burrow Charge has been removed.
    • Damage changed from 15+20 armored to 35 flat damage.
  • Viper health increased from 120 to 150.