StarCraft/Patch 1.22.3

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Patch 1.22.3
StarCraft
“Remastered”
Release dateJanuary 31, 2019;
5 years ago
 (2019-01-31)
Latest version dateMarch 13, 2019;
5 years ago
 (2019-03-13)
Version1.22.3
Initial build5293
Latest build5482
Related links
Patch chronology
← Previous Next →
Patch 1.22.2 Patch 1.22.4
Additional links
Patches category, StarCraft

StarCraft: Remastered patch 1.22.3 ...

March 13, 2019, Build 5482

  • Additional logging around observer mode desyncs.

March 5, 2019, Build 5458

  • Extra logging to help us better understand desyncs that can occur while observing a game.

February 12, 2019, Build 5354

  • Reverted the auto refreshing on the game search screen, while maintaining the performance optimizations.

February 6, 2019, Build 5329

  • Performance optimizations for the game search screen
  • Better refresh on portraits in chat channels
  • An updated version of Cross Game (1.08)

Features and Improvements

New Zerg themed ranked play rewards. S,A,B,U rank portraits and frames.

  • Map pool update:
    • (2) Cross Game 1.06
    • (2) Overwatch 2.2
    • (3) Medusa 2.2
    • (4) Circuit Breakers 1.0
    • (4) Fighting Spirit 1.3
    • (4) Ground_Zero 2.0
    • (4) Colosseum 2.0
  • Ranks:
    • S Rank – Top 1% of players
    • A Rank – 7%
    • B Rank – 21%
    • C Rank – 21%
    • D Rank – 21%
    • E Rank – 21%
    • F Rank – 8%

(Note: For the first two weeks ranks will be MMR bucketed based on last season's data. After which we will switch to the percentage-based breakdown above.)

Other

  • Overhauled replay information screen and replay file name format
  • Friends presence notifications can now be toggled on and off with the chat commands /f on and /f off
  • /dnd will also ignore presence notifications from friends. Additionally, when /dnd is now toggled feedback will be provided as to whether it’s on or off
  • Added /f o as an alias for /f lo
  • Re-enabled disconnect stats

Bug Fixes

  • Fixed a bug introduced in last patch which caused replays to go out of sync when any player left the game. Note * existing replays created under that patch will not be repaired – they will remain broken