Diablo III/Patch 2.4.1

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Patch 2.4.1
Diablo III
“Reaper of Souls”
Release dateApril 26, 2016;
4 years ago
 (2016-04-26)
Version2.4.1
Initial build36595
Related links
Patch chronology
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Patch 2.4.0b Patch 2.4.2
Additional links
Patches category, Diablo III

Diablo III patch 2.4.1 is the third minor patch since patch 2.4.0.

General

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance

Bug Fixes

  • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

Classes

Barbarian

  • Active Skills
    • Hammer of the Ancients
      • Skill Rune - Birthright
        • Now heals for 3% of your maximum Life on Critical Hits
        • No longer has a chance to drop a Health Globe
    • Ignore Pain
      • Skill Rune - Mob Rule
        • Damage reduction granted to allies has been reduced from 50% to 25%
  • Passive Skills
    • Tough as Nails
      • Thorns damage bonus increased from 50% to 100%

Crusader

  • Active Skills
    • Akarat's Champion
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Laws of Hope
      • Skill Rune - Hopeful Cry
        • Now reduces Physical damage taken by 25%
        • No longer has a chance to drop a Health Globe

Demon Hunter

  • Active Skills
    • Companion
      • Skill Rune - Boar Companion
        • The Life per second and resistance bonuses are also granted to your allies
      • Skill Rune - Wolf Companion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
  • Passive Skills
    • Steady Aim
      • The damage bonus granted is now multiplicative with other sources of bonus damage

Monk

  • Bug Fixes
    • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

Witch Doctor

  • Active Skills
    • Grasp of the Dead
      • Skill Rune - Death is Life
        • Chance to summon a Zombie Dog increased to 70%
        • No longer has a chance to drop a Health Globe

Wizard

  • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
  • Active Skills
    • Archon
      • Damage bonus increased from 20% to 30%
      • Armor and resistance bonuses increased from 20% to 150%
      • Damage bonus for each enemy killed is now multiplicative
      • Skill Rune - Improved Archon
        • Damage bonus increased from 22% to 50%
          • Note: This bonus is now multiplicative
      • Skill Rune - Teleport
        • Cooldown reduced from 3 to 2 seconds

Bug Fixes

  • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
  • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

Items

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power

Class-Specific Items

  • Barbarian
    • Immortal King's Call
      • (6) Set Bonus
        • Damage bonus increased from 250% to 400%
    • The Legacy of Raekor
      • (6) Set Bonus
        • Damage bonus per stack increased from 300% to 750%
    • Might of the Earth
      • (6) Set Bonus
        • Damage bonus increased from 800% to 1200%
    • Skull Grasp
      • Has been redesigned
        • Your Whirlwind deals 250-300% additional damage
          • Note: This bonus is multiplicative with other sources of Whirlwind damage
    • Wrath of the Wastes
      • (4) Set Bonus
        • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
  • Crusader
    • Flail of the Ascended
      • New Legendary Two-Handed Flail
        • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
    • Johanna's Argument
      • Now also increases the damage of Blessed Hammer by 100%
    • Thorns of the Invoker
      • (2) Set Bonus
        • Damage per stack increased from 25% to 35%
          • Note: The maximum number of stacks has been reduced from 50 to 25
      • (6) Set Bonus
        • Bonus Thorns damage dealt increased from 600% to 800%
    • Roland's Legacy
      • (4) Set Bonus
        • Damage bonus increased from 600% to 750%
      • (6) Set Bonus
        • Duration increased from 5 to 8 seconds
  • Demon Hunter
    • Embodiment of the Marauder
      • (4) Set Bonus
        • Sentry damage bonus increased from 300% to 400%
      • (6) Set Bonus
        • Damage bonus for each active Sentry increased from 600% to 800%
    • Lord Greenstone's Fan
      • Damage bonus increased from 80-100% to 160-200% per stack
    • Meticulous Bolts
      • No longer drops
      • Replaced with:
        • Augustine's Panacea
          • New Legendary Quiver
            • Ball Lightning travels at 30% speed
            • Frost Arrow damage and chill duration increased by 200-250%
            • Immolation Arrow damage over time increased by 200-250%
            • Lightning Bolts damage and Stun duration increased by 200-250%
            • Nether Tentacles damage and healing increased by 200-250%
    • Natalya's Vengeance
      • (6) Set Bonus
        • Damage bonus increased from 400% to 500%
    • The Shadow's Mantle
      • (2) Set Bonus
        • Damage bonus increased from 600% to 1200%
    • Unhallowed Essence
      • (6) Set Bonus
        • Damage bonus per point of Discipline increased from 20% to 40%
    • Wojahnni Assaulter
      • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
      • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
      • Now gains the first stack immediately
  • Monk
    • The Flow of Eternity
      • Now also increases your Seven-Sided Strike damage by 100%
    • Monkey King's Garb
      • (4) Set Bonus
        • Decoy damage increased from 500% to 1000% weapon damage per stack
      • (6) Set Bonus
        • Damage bonus increased from 1500% to 3000%
    • Raiment of a Thousand Storms
      • (6) Set Bonus
        • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
    • Shenlong's Spirit
      • (2) Set Bonus
        • Damage bonus after reaching maximum Spirit increased from 100% to 150%
    • Uliana's Stratagem
      • (4) Set Bonus
        • Your Seven-Sided Strike deals double its total damage with each hit
      • (6) Set Bonus
        • Now also increases your Exploding Palm damage by 250%
  • Witch Doctor
    • Bakuli Jungle Wraps
      • New Legendary Belt
        • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
    • Helltooth Harness
      • (6) Set Bonus
        • Damage bonus increased from 900% to 1400%
    • Raiment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 60 to 120 seconds worth
      • (6) Set Bonus
        • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
    • Spirit of Arachyr
      • (6) Set Bonus
        • Damage bonus increased from 1200% to 1500%
    • Zunimassa's Haunt
      • (4) Set Bonus
        • Damage reduction per Fetish increased from 2% to 3%
      • (6) Set Bonus
        • Damage bonus increased from 800% to 1500%
  • Wizard
    • Delsere's Magnum Opus
      • (4) Set Bonus
        • Has been redesigned
          • You take 50% reduced damage while you have a Slow Time active
          • Allies inside your Slow Time gain half this benefit
    • Halo of Karini
      • New Legendary Ring
        • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
    • Firebird's Finery
      • (6) Set Bonus
        • Damage bonus for each enemy burning increased from 25% to 40%
        • Damage bonus when an Elite is burning increased from 600% to 2000%
        • Note: This damage bonus is now limited to a maximum of 60 stacks
    • Nilfur's Boast
      • Meteor damage bonus increased from 100% to 200%
      • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
    • Tal Rasha's Elements
      • (6) Set Bonus
        • Damage bonus increased from 500% to 750% per stack
    • The Twisted Sword
      • Can now only benefit from a maximum of 8 Energy Twisters
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Monk
      • Crystal Fist
        • Legendary power added
          • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
        • Level requirement has been reduced
      • Flesh Rake
        • Legendary power added
          • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
        • Level requirement has been reduced
    • Witch Doctor
      • Swamp Land Waders
        • Legendary power added
          • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
        • Can now roll with a bonus to any elemental damage type available to Witch Doctors

Bug Fixes

  • Fixed an issue that prevented Lakumba's Ornament from granting the correct damage reduction value
  • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
  • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
  • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
  • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
  • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
  • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
  • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
  • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
  • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
  • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
  • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

Adventure Mode

Bounties

  • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
  • A Plague of Burrowers
    • Significantly reduced Burrowers' health

Nephalem Rifts

  • Greater Rifts
    • The amount of incoming damage in Greater Rift 70 and above has been reduced
    • The amount of Experience granted in Greater Rift 70 and above has been reduced
    • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same

Set Dungeons

  • Barbarian
    • Immortal King's Call
      • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
    • The Legacy of Raekor
      • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
    • Might of the Earth
      • Elites now appear in fixed locations
    • Wrath of the Wastes
      • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
  • Crusader
    • Armor of Akkhan
      • The total number of monsters has been increased
      • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
  • Demon Hunter
    • Embodiment of the Marauder
      • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
      • The total number of monsters has been increased
      • Rockworms now appear in fixed locations
      • Rockworms will now take longer to spring from the ground after appearing
    • The Shadow's Mantle
      • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
    • Unhallowed Essence
      • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
  • Witch Doctor
    • Raiment of the Jade Harvester
      • Deceivers will no longer use their Invisibility
      • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
  • Wizard
    • Delsere's Magnum Opus
      • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
    • Firebird's Finery
      • Objective 2 now requires you to Ignite or kill 20 enemies

Bug Fixes

  • Fixed an issue that caused Urshi to always introduce herself to players
  • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

Crafting

  • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
  • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

Monsters

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

User Interface

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons

Bug Fixes

  • Fixed an issue that prevented the Legendary Potion icon from being removed from the Hotbar after being salvaged
  • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem