Diablo II/Patch 1.07

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Patch 1.07
Diablo II
“Original & Expansion”
Release date2001;
21 years ago
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Patch chronology
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Patch 1.06b Patch 1.08
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Patches category, Diablo II

Diablo II patch 1.08 ...

Skill Balance Changes


  • In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
  • Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
  • Fixed display for Vengeance's damage to reflect its actual damage.
  • Increased damage for Fist of the Heavens.
  • Decreased the length of time that Converted monsters fight for you.
  • Increased the Smite damage for Holy Shield.
  • Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
  • Increased the Mana regeneration rate for Meditation.
  • Added melee lightning damage to Holy Shock.
  • Added melee damage to undead to Sanctuary.
  • Allowed Conviction to reduce an enemy's resistance to a negative value.
  • Increased the player's resistance penalty for Conviction.
  • Added a damage bonus to Fanaticism.


  • In expansion games, Whirlwind is now properly modified by weapon speed.
  • In non-expansion games, Whirlwind remains the same.
  • Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
  • Added damage bonuses to Concentrate and Frenzy.
  • Frenzy now increases in attack speed as more monsters are hit.
  • Increased the damage bonus on Berserk.
  • Changed Battle Orders bonus to increase by 3% per level at all levels.
  • Increased the damage of War Cry.


  • Strafe has a greater range.
  • Impale and Jab are now properly modified by weapon speed.
  • Impale increases damage with level and decreases the chance to lose durability.
  • Fend is now uninterruptible and does more damage


  • Increased the damage of Hydra.
  • Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
  • Added a casting delay to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in framerate, while maintaining the same overall balance.
  • Decreased the Mana cost for Enchant and increased its bonus to fire damage.
  • Most skills received a damage increase when the skill level is above 8.


  • Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
  • Increased duration and adjusted radius for Decrepify.
  • Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.

Major Bugs

  • Fixed a bug with Paladin skills and party/hostility on the borders of town.
  • Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
  • Player can no longer steal Life/Mana from inanimate objects.
  • Fire Mastery now correctly increases damage to the Hydra skill.
  • Fixed a bug that occasionally prevented Hirelings from dying along with the player.
  • Fixed the double-draw bug in some skill effects, including Blizzard, to improve framerate.
  • Fixed the updating of the summonables' health bar on their icons.
  • Fixed a bug with left-hand swinging on the right-hand spell selection side.
  • Fixed the pop-up description for Fist of the Heavens.
  • Fixed the overlapping of the character name and level name in the party screen.
  • Fixed bug with Barbarian Masteries.


  • Some Set Items now use unique palette shifted Art.
  • Global Run/Walk Speed was lowered and +speed items now work on a diminishing returns basis.
  • Gambling prices are now based on the character level.
  • Sets and Uniques can no longer be gambled for.
  • Boss monsters now do 30% less damage to Hirelings and minions than before.
  • Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
  • General levels for monsters in Nightmare and Hell difficulty have been adjusted.
  • Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  • Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
  • Poison Damage attacks from Monsters, do more damage than before.
  • Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  • Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
  • Adjusted the stocking of vendor inventories based on difficulty level. Adjusted how Hirelings react to missiles.
  • Adjusted Hireling resistances.
  • Increased the amount of Gold a character can hold in the Stash.
  • Increased the power of all Gems/Skulls and added level requirements.
  • Increased the power of all throwing potions and added level requirements.
  • Sounds for Gems in inventory have changed. Looting corpses is available only in Hardcore games.
  • In multi-player, you may only go hostile once per minute with each other player in your game.
  • New Party Experience Bonus to players in a Party in multiplayer.
  • Crystal Swords have an increased durability.
  • Scepter class items have increased damage.


  • Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
  • Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
  • Improved the displays for character status screens.
    • Total blocking % is now shown and is a related to a player's level and dexterity.
    • Chance to Hit and Defense against last monster fought is now shown.
    • Maximum Resistances are now shown in Gold color.
    • Elemental damage only items, display colors for elemental type damage.
  • Wells now heal hirelings.
  • Removed collisions for players with pets.
  • Pets health will scale up accordingly in Nightmare and Hell difficulty.


  • Players can no longer steal Life/Mana from certain monster types.
  • Names of pre-existing Rare Items have changed. However, the item properties have not.
  • The maximum damage of Enhanced Damage items may change 1-3 points.
  • The damage of many items has been increased.
  • Items with one or two sockets may gain an additional socket.
  • After patching, newly-discovered Set and Unique items will have additional level requirements.
  • Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).